Rift Mage Leveling Builds
Rift Mage Leveling Builds
Out of all the Mage builds available in Rift Planes of Telara, I think the most effective Rift Mage leveling build is the Necromancer / Warlock / Dominator combo. I discussed this at length in the Rift Mage leveling guide, so you should check out that article for more information on that soul combination.
However, if you do not want to use that build, I also consider the Elementalist (main), Chloromancer or Warlock (second soul), and Dominator (third soul) to be a good combo as well.
Basically your Elementalist spec will give you a solid pet and a lot of spell damage. However, how you work your second soul is up to you.
Chloromancer would give you a lot of self-healing power without much extra damage whereas Warlock would give you some self-heals but also increase your damage significantly. If you feel like you are dying a lot, consider Chloromancer. If you are doing great but want more damage go with Warlock.
Your third soul as a Mage should almost always be Dominator. Transmogrify and Neural Prod are powerful spells which require no skill points investment; it only is natural to pick these abilities up by choosing Dominator as your third soul.
Max Damage Build
If you want to max out your damage (and have a lot of burst damage), you will want to spec Pyromancer and Elementalist. You will want to put at least 32 points in each tree, maxing out these key talents:
Pyromancer: Ignition, Improved Fireball, Fiery Concentration, Combust, Flicker, Improved Flame Bolt, Burning Bright, Fire Storm, Wildfire, Pyromancer’s Armor, Backdraft, Improved Ground of Power, and Heat Wave.
Elementalist: Biting Cold, Ice Shield, Exposure, Improved Exposure, Tempest, Force of Nature, Greater Elemental Affinity, Fiery Assault, Synergize, Intensify Elements.
Theoretically, you could get Archon as a third soul and add 5 points into Soul Fire, but if the game allows it, I think grabbing both Elementalist and Pyromancer 31 point talents is ideal.
What you get with this build is all the powerful fire damage talents of Pyromancer. Your main method of dealing damage will be with the Pyromancer’s Fire spells.
However, with Elementalist you also get a lot of great +damage talents like Exposure and Improved Exposure (combine for +10% elemental spell damage for the whole group), Tempest (which stacks wonderfully with the Pyromancer’s naturally high crit-rate), and Intensify Elements, which is a massive damage booster.
You also get mana regen abilities with Elementalist. You also get the benefits of having a high-powered pet that can dish out a lot of damage. Your damage will increase more noticeably by adding the Elementalist’s powerful pet rather than going 51 points in Pyromancer (which is a waste of points).
For your third soul, remember that Dominator is nearly always the best for any of the Rift Mage builds; you pick up a few good abilities without any skill point investment.
Healing Rift Mage Builds
While healing may not be your reason for selecting a Mage, every Mage should have one good healing Rift Mage Build as one of their off-specs in case they ever have to heal.
Thanks to the “role” system, once you unlock alternate roles (purchase from trainer), you can swap freely between up to 4 roles. Properly talented (and played) the Chloromancer dishes out great damage and healing.
Chloromancer truly is an incredibly strong soul. A Chloromancer with good skills should be able to heal an entire small-group dungeon (perhaps not until higher levels) and still dish out nearly as much damage as a normal caster.
They also can dish out plenty of healing to help keep up the melee group in raids, all while dealing damage like a normal caster. You actually have few direct heals but rather your spells deal damage. Definitely get this as an off-spec and your allies will thank you for it.
Chloromancer is one of the few souls where nearly every skill really shines. I recommend maxing out Chloromancer for those who want to heal, grabbing every talent in full.
For your second soul, I recommend getting Elementalist, and placing your remaining 15 points in it: 5/5 Biting Cold, 1/1 Ice Shield, 4/5 Elemental Link, and 5/5 Tempest.
Note: If you do not find yourself using the 51 point Chloromancer ability, you can always pull 6 points out of Raised in Nature and Unleashed Abandon. You can then put them into Exposure and Improved Exposure. This would be useful to have for groups with other Mages.
Other Rift Mage Builds
While not previously mentioned, I suspect many raid groups will have an Archon (or at least an Archon/Chloromancer hybrid). Additionally, a well-played Dominator will go far in PvP.
The only soul that does not have a well-defined role in my opinion is Stormcaller. It definitely is outright weaker than Elementalist or Pyromancer when it comes to damage output and soloing power.
Stormcaller does have a lot of escapes and snares however; it is possible that a Dominator/Stormcaller hybrid will be quite effective at group PvP or kiting large amounts of enemies (such as during Invasion events). Time will tell.
Rift Mage Builds and Best Soul Combinations Conclusion
As you can see here, Mages have different options based on whether they are looking for the best Rift Mage leveling builds, best Rift Mage damage builds, or best Rift Mage healing builds.
It seems that the Elementalist finds its way into a lot of builds (as it is a great spec), whereas the Necromancer and Warlock are great for solo play and leveling. The Chloromancer is also very strong and should not be overlooked.
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