Rift Paladin Guide
In Rift, the Paladin is a defensive Warrior soul which makes one of the best tanks in game. In this Rift Paladin guide, I will be revealing how to play this class, which abilities to use, and which souls to pair the Paladin with.
Rift Paladin Guide – Other Souls
When playing the Paladin, remember that you are playing a Warrior and can (and should) use other classes abilities. I recommend using the Reaver and Warlord as your two other souls when combined with the Paladin.
I mention this upfront because even though this is a Rift Paladin guide, in the next sections I will be talking about abilities from all three souls. After all, why limit yourself to just the Paladin’s abilities when you can use up to three souls?
Rift Paladin Guide – Main Abilities
Once you have all three souls equipped, we can now begin to talk about primary tanking abilities. Now, the way the Warrior works is that most attacks generate 3 attack points, which you can then use on a powerful finisher.
Most beginner Paladins will mistakenly use the Paladin’s Aggressive Block and Pacifying Strike over and over again. This is a mistake. Note that just by equipping Reaver and Warlord you get access to Ravaging Strike and Leader’s Mark. With 6 more points (2 in Reaver and 4 in Warlord) you also get Blood Fever and Empowering Strike.
All four of these abilities provide some sort of advantage for 15 seconds. If you use all 6 abilities, you gain +20% to block (Aggressive Block), the opponent deals 5% less melee damage (Pacifying Strike), the opponent takes 5% more melee damage (Leader’s Mark), the opponent has less armor (Ravaging Strike), the opponent hits 5% less frequently (Blood Fever) and you get bonus armor (Empowering Strike).
Adding up all these small buffs will significantly improve your mitigation plus boost the damage the enemy takes. It is quite significant. You will want to cycle through these abilities as you generate combat points to keep up the buff and the three debuffs all at once, rather than defaulting to using Pacifying Strike over and over again.
As far as your finishers go (uses of attack points), the Spotter’s Order is something you should use when tanking for groups and raids if you are holding threat well. If not, you can use the Reaver’s Dire Blow. This seems to do more damage than the Paladin’s version (Righteous Blow).
You can use 9 abilities every 15 seconds; cycling through this combo will take 6 of those 9 to keep all your buffs active. Two of the other 3 abilities can be your finishers and the final ability can be a timer or a taunt. A good tank never has a free global cool-down and never uses the same ability over and over again.
Tanking Multiple Enemies
Earlier in the game, you do not have many abilities that allow for easy tanking of several enemies. Plague Bringer (6 point Reaver talent) lets you spread Soul Sickness and Blood Fever to multiple targets, but these abilities really do not generate much hate. Only once you get Necrotic Wounds do you get a good DoT effect for hate. Once you have this, you
Until you get Necrotic Wounds, another option is Sweeping Strike, but much like the early Reaver’s DoTs, it does not generate much threat. You will have to alternate between Sweeping Strike and your actual main threat-generating abilities.
Use Sweeping Strike to keep the extra monsters on you, while using your threat-generating abilities to hold whichever monster the raid is focusing down on you. Use one of your taunts if a mob slips away. Once you get Necrotic Wounds you can simply use that on each monster and then go into your typical rotation on whichever monster you are focusing on.
Once you get Scales of Justice, this is another ability which will help you tank multiple enemies.
It is a bit too early to call for what gear will be optimal, as no one really knows what end-game gear looks like. As a Paladin, you will want to maximize Endurance first and foremost as an early-game tank. Unlike the Cleric and Rogue tanks, Paladins do not get a “defensive form” which gives them a large increase in endurance; they have to put a lot of talent points in Reaver and Paladin to get this.
This section will be updated once the game is released.
Rift Paladin Guide Conclusion
With this Rift Paladin guide in mind, you should have a good idea of how to play a Warrior tank. For sample builds for the Paladin class, i strongly recommend checking out Xerxes guide. I contributed a 50-page Warrior guide which painstakingly details the absolute best Warrior builds on a talent by talent basis for every single role the Warrior can play!
If you answered that question with a yes, then you need to get the Xerxes Rift Mastery Guide.
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